
My.Games
PC & ConsoleCommunity supported Skyforge, Armored Warfare, Conqueror's Blade, and Revelation Online across PC, Xbox, and PlayStation.
Live-Service Community Lead
Community growth, DTC strategy, and player engagement across live-service gaming — helping studios ship games that resonate with the communities who play them.

About
I am a live-service production and community growth strategist with 10 years of experience supporting games through strategic communications, user engagement initiatives, and cross-functional execution. I have managed social and community spaces for over 20 different game titles, collaborating with development, marketing, and production teams to align player needs with business objectives.
I am adept at building scalable processes, coordinating content pipelines, and leveraging community feedback to influence product, content, and engagement strategies. I am driven by a passion for creating exceptional player experiences and helping teams deliver games that resonate with their communities.
Capabilities
Community built messaging and scalable engagement systems that turn players into advocates and new users into excited potential long time members.
Community ran events and contests through multiple platforms,, building content calendars, and running campaigns that keep communities active and invested.
Cross-functional pipelines for live releases, in-game events, and competitive updates. Creating flows and processes that help multi department teams locate information at a timely manner with structure and purpose.
Dashboards and insights that translate community sentiment into product decisions. Using gathered data and condensing for multiple teams to review and understand effectively.
Career
Tripledot Studios
Managing social execution across multiple studios and products with 500K–1M followers. Evaluating DTC web shops and competitor ecosystems to drive growth and visibility.
Maricopa Community Colleges
Oversaw esports facility operations, tournament logistics, and content creation. Mentored students on social strategy and analytics to grow program visibility.
AppLovin
Led cross-functional teams on competitive strategy titles. Shipped two 4X mobile strategy games generating $1–2M in average monthly revenue.
AppLovin
Led operations for 10 live games, building player engagement strategies and scalable content pipelines for global communities ahead of worldwide releases.
Machine Zone
Developed large-scale engagement strategies for competitive live-service games. Managed community growth across Discord, Twitter, Facebook, and Instagram totaling 1.9M+ followers.
My.Games
Managed multiple global communities, launching content plans for Facebook, Instagram, X, and Discord. Produced player-facing patch communications and weekly updates.
Gaea Mobile · Santa Clara, California
Resolved player complaints through reporting and escalation while launching retention-focused community initiatives. Monitored social channels and forums, produced Photoshop assets and social calendars, and hosted weekly livestreams showcasing new heroes and updates.
Selected Work

Community supported Skyforge, Armored Warfare, Conqueror's Blade, and Revelation Online across PC, Xbox, and PlayStation.

Developed the community management team for Game of War, Mobile Strike, World War Rising, Final Fantasy XV: A Realm Reborn, and Crystalborne for mobile.

As Producer, shipped Reign of Vampires and Final Fantasy XV: A New Empire on iOS and Android. Directly worked with a team to create new features, working alongside community and customer support to develop process and procedures to reporting sentiment and feedback.

Supported Machine Zone Studio Games and Lion Studios Games with community management and live-ops. The team grew from "One" to multiple external support members including community QA specialists, social media specialist and new community hires during my time.

Managed social platforms for Machine Zone, Peoplefun, and Lion Studios; collaborating with Zenlife Studio, Supersonic, Clipwire, Leyi Studio, Belka Games, Zeroo Gravity, and Magic Tavern on DTC and Social Content strategies.

Community management across Ace of Arenas, Angel Alliance, Wartune, Rise & Rule, Wartune: Hall of Heroes, Heroes of Camelot, Kingdoms of Camelot, Dragons of Atlantis: Heirs of the Dragon, and The Hobbit.
Title Credits

Machine Zone
Large-scale alliances, PvP battles, and highly competitive player community. This 4X mobile strategy made Machine Zone one of the most prominent mobile game publishers during its peak surpassing $3bill in 2014. I introduced community management and reporting from 2019 to 2023.

Machine Zone
Major mobile military strategy games of its era, building a large global player base around real-time warfare. The 2nd MZ title to surpass $1B in revenue. I supported their community efforts from 2019 to 2023.

My.Games
AAA sci-fi MMORPG that built a dedicated global player base around its unique blend of action combat, character progression, and the ability to switch between multiple classes. Community Support from 2016 to 2019.

My.Games
Modern military vehicle combat game centered around realistic armored warfare, tactical team battles, and a wide variety of tanks and combat vehicles. Community Support from 2016 to 2019.

My.Games
AAA fantasy MMORPG known for its expansive open world, fast-paced combat, deep character progression, and large-scale PvP and guild warfare. Community support provided from 2017 to 2019.

My.Games
AAAQ large-scale medieval warfare MMO that combines tactical real-time combat with strategic territory control, letting players command armies while personally fighting alongside their troops. Community support from 2018 to 2019.
References
“Cody's influence on the team was remarkable. He is an organized, intelligent, observant, and proactive collaborator. He leverages these skills to improve the working situation of everyone on the team.”
Robert Moore
Production | Program Management | Creative and Technical Leadership
Worked with Cody at MZ (AppLovin)
“Cody had already developed a deep understanding of our players and always had the pulse of our games. He was often the first to identify a live issue with the game, and was always going above and beyond helping the team through to the resolution — always balancing the game team and player's perspective.”
Sebastien Goode
Executive Producer
Managed Cody as he transitioned into Producer
“Cody would be a terrific addition to any community or product team. He was a go-to person for feature work, escalations, and all around game knowledge. Producers with community background are truly some of the best there are.”
Alexis Abreu
Game Producer and QA Specialist | Ex-AppLovin Ex-MachineZone
Worked side by side on FFXV: A New Empire and Reign of Vampires
Resume
Full career history, contact details, and references are available on request. Download the resume or reach out directly.
Phoenix, AZ · Willing to relocate